Mahmoud Amer
                                       						
                                       
                                          							
                                          - Professor of Languages
 
                                          							
                                          - Ph.D., Indiana University of Pennsylvania
 
                                          							
                                          - M.A., University of Toledo (Ohio)
 
                                          							
                                          - B.A., Mutah University
 
                                          						
                                       						
                                       
                                       					 
                                  
                                 		 
                              		
                              Research Interests
                              		
                              
                                 			
                                 - Game-based Learning
 
                                 			
                                 - Mobile-Assisted Language Learning
 
                                 			
                                 - Computer Assisted Language Learning
 
                                 			
                                 - Second Language Acquisition
 
                                 			
                                 - Arabic Language Teaching
 
                                 			
                                 - Effective Implementation of Educational Technology
 
                                 		
                              		
                              Publications
                              		
                              
                                 			
                                 - Amer, M. (Accepted). Game-based learning in the LCTL classroom: Insights from Teachers
                                    in Training using Game-based learning. Proposal for a book chapter for the Special
                                    Issue 2026 Advances in CALL Research and Practice: Game-based Approaches to CALL.
                                    Equinox (Publisher of the CALICO Journal)
 
                                 			
                                 - Amer, M. (2024). YouGlish: Search for Video Clips in Context! FLTMAG (IALLT (International
                                    Association for Language Learning Technology. DOI: https://www.doi.org/10.69732/WGGR8986
 
                                 			
                                 - Amer, M. (in progress). The most important 500 roots/stems in understanding media
                                    stories in Arabic: a corpus analysis of a prominent newspaper in Jordan. Perspectives
                                    on Arabic Linguistics
 
                                 			
                                 - Amer, M., Cabrera-Pusche, M. (2022). Assessment Without Borders: Modernizing Placement
                                    Tests for Diverse Contexts, In Technology-Assisted Language Assessment in Diverse
                                    Contexts, Edited Book, Karim Sadeghi, Lessons from the Transition to Online Testing
                                    during COVID-19 (1st ed.). Routledge. https://doi.org/10.4324/9781003221463
 
                                 			
                                 - Amer, M. (2021). Exploring tutoring and learning gains for learners of Arabic. Second
                                    Language Research & Practice, 2(1), 81–98. https://doi.org/10125/69859.
 
                                 			
                                 - Amer, M. (2021). Review of the Book Recent tools for computer- and mobile-assisted
                                    foreign language learning, by A. Andujar, (Ed.) CALICO Journal, 38, 2, (pps. 250-254)
                                    https://doi.org/10.1558/cj.41056
 
                                 			
                                 - Amer, M. (2020). Language Learning Difficulties Reported by Beginner-Level Learners
                                    of Arabic Using Online Tools. Journal of Advances in Linguistics, 11, (pps. 19-35)
                                    https://doi.org/10.24297/jal.v11i.8654
 
                                 			
                                 - Amer. M. (2014). A study of learners’ usage of a mobile learning application for learning
                                    idioms and collocations. CALICO Journal, 31(3), p-p 285-302. doi: 10.11139/cj.31.3.285-302
 
                                 		
                              		
                              Active Software & Digital Media Projects
                              		
                              
                                 			
                                 - [2022-Present] Designer and developer of Prezant, an attendance tracking software.
 
                                 			
                                 - [2022-Present] Designer and developer of Vocabee (vocabee.org), a game-based learning
                                    platform to promote engagement in the language classroom
 
                                 			
                                 - [2011-Present] Designer and developer of Kalimat, a software package for learning
                                    Arabic featuring interactive vocabulary and grammatical lessons, video excerpts of
                                    Arabic spoken by native speakers, listening comprehension essays, and a full English-
                                    Arabic dictionary.
 
                                 			
                                 - [2017- 2023] Developer of uAdvise, a n application designed to help faculty provide
                                    accurate and updated advising and degree progress reports for their advisees.
 
                                 			
                                 - [2014-Present] Developer of Wx: From Word to D2L. This computer program provides important
                                    features similar to those found in the commercially produced program, RESPONDUS®.
                                    It transforms existing word exams into D2L interactive formats.
 
                                 		
                              		
                              International Conference Presentations
                              		
                              
                                 			
                                 - Amer, M. (2024). Games that Promote Collaboration and Engagement in World Languages,
                                    paper accepted for presentation at the American Council on the Teaching of Foreign
                                    Languages (ACTFL), Philadelphia, Pennsylvania.
 
                                 			
                                 - Amer, M. (2024). Gamification and Teaching Language for Specific Purposes. Paper presented
                                    at the 7th International Symposium on Languages for Specific Purposes & Centers for
                                    International Business education & Research Business Language Conference. George Washington
                                    University, DC.
 
                                 			
                                 - Amer, M. (2024). It is Game Time! Come and Discover the Joy of Learning and Teaching
                                    with Games (workshop). Computer Assisted Language Instruction Consortium (CALICO),
                                    Pittsburgh, Pennsylvania.
 
                                 			
                                 - Amer, M. (2024). Competitive Collaborative Games: Project-Based Learning through Gamification.
                                    Computer Assisted Language Instruction Consortium (CALICO), Pittsburgh, Pennsylvania.
 
                                 			
                                 - Amer. M. (2023). Vocabulary Learning with Vocabee. International Association for Language
                                    Learning Technology (IALLT), New Orleans, LO. [Selected as a Finalist for the Henderson
                                    Plenary Award]
 
                                 			
                                 - Amer. M. (2023). Gamified Learning: Integrating Modern Gaming Design in the Classroom
                                    PASSHE Conference on Teaching and Learning - Hosted by Slippery Rock University.
 
                                 			
                                 - Amer. M. (2023). Gamified Learning: Integrating Modern Gaming Design in the Classroom.
                                    Computer Assisted Language Instruction Consortium (CALICO), Minnesota, Washington.
 
                                 			
                                 - Amer. M. (2022). Busy Bees: Making Vocabulary Learning Fun and Engaging using Vocabee.
                                    ACTFL, Boston, MA. (November 2022)
 
                                 			
                                 - Amer. M. (2022). Games without Borders. The Computer Assisted Language Instruction
                                    Consortium (CALICO), Seattle, Washington. (June 2022)
 
                                 			
                                 - Amer, M. (2020). Digital Story-Telling and Mobile Games for Language Classroom. The
                                    Computer Assisted Language Instruction Consortium (CALICO), Seattle, Washington.
 
                                 			
                                 - Amer, M. (2019). Fun Meaningful Games in the Class. The Computer Assisted Language
                                    Instruction Consortium (CALICO), Montreal- Québec, Canada.
 
                                 			
                                 - Amer, M. (2018). Emphasizing the Role of Ownership in Preparing Language Teachers
                                    to Use Technology. The Computer Assisted Language Instruction Consortium (CALICO),
                                    University of Illinois UC.
 
                                 			
                                 - Amer, M. (2017). An Analysis of Students’ Use of Strategies and Digital Tools while
                                    Learning Arabic. The Computer Assisted Language Instruction Consortium (CALICO), University
                                    of Arizona, Flagstaff, AZ.
 
                                 			
                                 - Amer, M. (2016). Arabic Corpora: The Intersection of Technology and Pedagogy. The
                                    Computer Assisted Language Instruction Consortium (CALICO), Michigan State University,
                                    East Lansing, MI.
 
                                 			
                                 - Amer, M. (2015). The most important 500 roots/stems in Understanding Media Stories
                                    in Arabic: A corpus analysis of a prominent newspaper in Jordan. ACTFL, San Diego,
                                    CA
 
                                 			
                                 - Amer, M. (2015). Capturing students’ behavior online in language learning environments:
                                    Guidelines for respecting students’ privacy. The Computer Assisted Language Instruction
                                    Consortium (CALICO), Denver, CO.
 
                                 			
                                 - Amer, M. (2013). The use of supplementary online material online for learning Arabic.
                                    A presentation presented at the annual meeting of the American Association for Applied
                                    Linguistics (AAAL), Dallas, TX.
 
                                 			
                                 - Amer, M. (2012). Using online material for teaching Arabic. A presentation presented
                                    at the annual meeting of the American Association of Teachers of Arabic (AATA), Denver,
                                    Co.
 
                                 			
                                 - Amer, M. (2011). Revisiting existing technology: What PowerPoint can do to help teach
                                    reading skills for ELLs. A presentation selected as Best of Affiliates to be presented
                                    at the Teachers of English to Speakers of Other Languages (TESOL) annual convention
                                    in New Orleans, LA.
 
                                 			
                                 - Amer, M. (2011). Next iPhone update: Install the findings of theory and research in
                                    the field of language learning. Poster presented at the annual meeting of the American
                                    Association for Applied Linguistics (AAAL), Chicago, IL.
 
                                 		
                              		
                              Regional Conferences
                              		
                              
                                 			
                                 - Amer, M. (2025). Let's play! Promoting Collaboration and Engagement in Languages with
                                    Games. Northeast Council on the Teaching of Foreign Languages (NECTFL), NYC, NY.
 
                                 			
                                 - Amer, M. (2023). Gamified Learning: Integrating Modern Gaming Design in the Classroom.
                                    PSMLA, PA.
 
                                 			
                                 - Amer, M. (2023). Vocabee. NECTFL, New York, NY.
 
                                 			
                                 - Amer, M. (2014). The International TESOL convention: Insights from the past and guidelines
                                    for the future. Penn TESOL East, Arcadia University, PA.
 
                                 		
                              		
                              Lectures and Training Workshops
                              		
                              
                                 			
                                 - [2024-Summer] Invited to give a presentation on game-based learning for language professionals
                                    at the Modern Language Center, Amman, Jordan [INVITED]
 
                                 			
                                 - [2023- Fall] Invited to give a presentation on gamification at Tulane University,
                                    New Orleans [INVITED]
 
                                 			
                                 - [2023-Summer] Integrating Modern Gaming Design in the Language Classroom, The Computer
                                    Assisted Language Instruction Consortium (CALICO), Minneapolis, Minnesota.
 
                                 			
                                 - [2023-spring] Showcase Excellence Presentation ODLI (Learning with Vocabee)
 
                                 			
                                 - [2022-fall] Gamified Vocabulary Learning in the Age of a Mobile Saturated World [INVITED]
                                    at the Chester County Intermediate Unit)
 
                                 			
                                 - [2022-fall] Engaging Students Using Vocabulary Games (workshop)
 
                                 			
                                 - [2022-spring] Using Zoom to promote engagement in in-person classes.
 
                                 			
                                 - [2022-spring] Showcase Excellence Presentation ODLI (Interactive Student-Created Quizzes)
 
                                 			
                                 - [2020] Designing Stories for Mobile Devices in the Language Classroom, Games (Workshop).
                                    The Computer Assisted Language Instruction Consortium (CALICO), Seattle, Washington
 
                                 			
                                 - [2018] Creating Mobile Language Learning Apps, University of Minnesota-Duluth [INVITED]
 
                                 			
                                 - [2018] Creating Engaging Language Learning Games (Workshop). The Computer Assisted
                                    Language Instruction Consortium (CALICO), University of Illinois UC.
 
                                 			
                                 - [2017] Creating Engaging Language Learning Games. The Computer Assisted Language Instruction
                                    Consortium (CALICO), University of Arizona, Flagstaff, AZ.
 
                                 		
                              		
                              Undergraduate Courses
                              		
                              
                                 			
                                 - ARB101-ARB302 (All courses in the Arabic Language Sequence)
 
                                 			
                                 - ARB420: Topics in Arabic Language and Literature
 
                                 			
                                 - EAR309: Arabic Culture and Civilization
 
                                 			
                                 - LAN382: Teaching English Language Learners
 
                                 			
                                 - LAN100: Language and the Human Experience
 
                                 			
                                 - LAN150: Lovely Accents: The World’s Vocal Tapestry
 
                                 			
                                 - EDT349: Technology Tools to Transform Learning and Teaching
 
                                 		
                              		
                              Graduate Courses
                              		
                              
                                 			
                                 - LAN555: Computer Applications for Language Learning
 
                                 			
                                 - LAN583: Second Language Acquisition
 
                                 		
                              		
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